Stronger vanilla ambient occlusion. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. Stronger vanilla ambient occlusion

 
 Drop the files from the ZIP into the Skyrim Special Edition folder with the EXEStronger vanilla ambient occlusion  GIF Comparison! [imgur

If a block is removed/placed, applying the changes in AO are as easy as changing the UV-coordinates of the 8 adjacent blocks. For environment and atmosphere the list is even longer, but all are optional, like the Azurite weathers that I use which can be exchanged for any other weather, or the lux and. EVLaS can be graphically demanding in areas where the shadows are being drawn like near mountains at dawn/dusk. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. On the left we have the vanilla screen and on the right we have the one with ambient. This preset does not use vanilla game Ambient Occlusion at all. Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. . 0 Download: Manual 1 items Last updated. Stronger Vanilla Ambient Occlusion. If render time is a concern, using Pointiness from. First, we add the render element itself (Extra Tex) and then connect it with the right node (VRay Dirt). Stronger vignette. July 8, 2014. 185. 1: - Tweaked night time atmospheric fog color In your bake options you have 'Selected to Active' enabled. 1998], where the visibility function V of ambient occlusion (Equation 1) is replaced by a function of distance, giving the obscuranceW: W(x,n):= 1 π Z Ω ρ(d(x,ω))bω·ncdω (2) In above d(x,ω) refers to the distance of the first intersection whenthat compute ambient occlusion numerically, we frame the problem of volumetric ambient occlusion as a supervised learning problem. Ambient Occlusion Remapping: Remaps the ambient occlusion map in the green channel of the Mask Map between the minimum and maximum values you define on the slider. Makes the built in Ambient Occlusion look better. Adds the following effects: Screenspace Ambient Occlusion (extra shadows in corner of blocks and mobs) Blurry water, stained glass & clouds (sort of like refraction) Bloom. 181 can't reproduce on it's own, there is no reason not toINI tweaks to make ambient occlusion more intense. Depending on the settings, any receding or recessed areas are shaded darker (or lighter). Created by KaptainCnucklz . This effect approximates ambient occlusion in the current field of view. Horizon based ambient occlusion: HBAO V is the visibility function, 0 or 1. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. , which pages you visit and if you experience any errors. r. GTA 5. These cookies collect information about how you use our Services—e. The result of Louis’s work is a more accurate Ambient Occlusion technique, with weighty shadows that are better defined, more accurate, and more visible. or. BardOrpheus • • 4 days ago. It's a simple mod that adds lore friendly static objects in certain areas of the world, where's Ambient Occlusion is an issue. *DISCLAIMER: I do not recommend editing your INI unless you know what you are doing or are using BethINI or Vanilla presets/options. Community Shaders. Player Spell (and Weapon) Lighting. It combines 4 effects in one - Fast FXAA, sharpening, depth of field and fast ambient occlusion - GitHub - rj200/Glamarye_Fast_Effects_for_ReShade: Designed for. Requirements. r. ini is not set to read-only. Our method makes use of the depth buffer and the normal from the GBuffer (see Deferred Shading). Load this resource pack with Sodium, and jukebox will become absolutely dark. But the shadows just look gray and flat at worst and like blown out colors of the color layer at best. I like to disable it for more fps im my RX 550. It's a potential occurrence with vanilla INIs too, just less apparent. The performance. Based on reverse-engineered game object lighting code. Download: Manual; 0 of 0 This mod aims to fix issues with Ambient Occlusion and how it affects native & non-native textures. Whenever ambient occlusion is enabled in the launcher it's almost like there is a rectangle on the screen where shadows are rendered differently. In the Viewer (Hydra) tab, Open Edit > Set Subdivision Level. These differences are easily noted in the comparison below: Image 1: Scene rendered with Screen Space Ambient Occlusion. ini [Display]Understanding Ambient Occlusion. -in render elements ad a Corona_Texmap pass and set a AO-enabled material in its "texmap" slot. . It is global and. Use BethINI to turn off in-game Ambient Occlusion. , 2016], a screen space effect suitable for use on a wide range of modern PC integrated and discrete GPUs. Fixed hand-light noise/brightness. Meet Thogra Gra-Mugur - Follower (Default Preset). This effect approximates ambient occlusion in the current field of view. Ambient occlusion is a simplified version of the obscurances illu-mination model [Zhukov et al. (in this order) Following one of the tutorials on Blender Cloud, I set the Ambient Occlusion texture's blend property to Multiply. Ambient Occlusion. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). 0 Improves the in game SSAO or Screen Space Ambient Occlusion This is the Darker version which will have artifacts but looks better than vanilla there is also a Lighter version which as less artifacts Obviously this is dodging console limitations because no matter what Fallout 4's Ambient occlusion as always been trash even on pc with the. INI tweaks to make ambient occlusion more intense. Stronger Vanilla Ambient Occlusion; Stronger Vanilla Ambient Occlusion. First reported by Reaper Lord in a support thread,. To play with the effects in-game, hit Shift Enter to bring up a menu. The powerful open-source mod manager from Nexus Mods. Login to Download. You signed out in another tab or window. The screen becomes much more white, almost as if you turned your monitor brightness to max. Tree LOD Lighting. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. 2. CollectionsThanks to trainside for finding out these commands. Vanilla HDR + Stronger Vanilla Ambient Occlusion + Obsidian Weathers Fog and Snow EditionYou signed in with another tab or window. $egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. Best I've found so far for that is RCRN AE. XeGTAO is an open source, MIT licensed, DirectX/HLSL implementation of the Practical Realtime Strategies for Accurate Indirect Occlusion, GTAO [Jimenez et al. Added a new, optional ReShade preset for the great – Marty McFly’s Graphics Enhancement. Directional light will look incorrect in certain lighting conditions, and ambient occlusion should be added in the separate AO slot. Example. Color - The color of the ambient occlusion. 2 Answers. 11/23/2004 1. A: Change Screen space ambient occlusion graphics settings to anything other than "Strong" Q: I like the original hrBody looks, what's the closest I can get to the original hrBody? A: Use Medium body with Vanilla texture options from Extra Texture addons Q: I see seams around the neck on RoegadynEveryone is giving you the technical answer, which is right. The goal is to make the scene look more realistic, because in real life, not all places get the same amount of light. Higher values mean less noise. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. Adds Ambient Occlusion (SSAO) for greatly improved graphics. After setting up the mods, I started the game client and I see on the corner a message saying something along the lines of SSAO activated, slow mode. Image 2: Scene rendered with Ray-Traced Ambient. Makes the built in Ambient Occlusion look better. ini I have nothing, it is in 0kb, in a new game they also continue how I get. Ambient occlusion compeltely changes the looks of Skyrim, making it order of. 27 This diagram illustrates the rays that would be sampled in rendering just one pixel with ambient occlusion. If you make massive structures, or use lots of mod kit pieces that are not part of the vanilla set, the behaviour of the rain occlusion can become more erratic and let rain pour through certain parts of the. Vanilla ambient occlusion (SSAO) solution without ENB for SSE. Defaults to 85%. 6. This also occurs on a completely vanilla setup. Download: Manual; 0 of 0 File information. Graphical user experiences are now ubiquitous features, and therefore widespread. You can maybe try leaving out the fSAOBias tweak if you want, which should lessen it's likelihood. bSAOEnable toggles the use of screen-space ambient occlusion (SSAO), a technique that calculates an approximation of indirect lighting at the corners of objects. vlad001. majk360 added haruto08 as a friend; Load more items. Display options > Use fake. color: THREE. Recommended Settings Color Correction: Enabled Vegetation Detail: High Grass Density: High Ambient Occlusion (SSAO): Off (SSAO darkens the vegetation providing a less wintery look) Important!! Frosty is a winter weather and graphics mod and is not compatible with other weather, HDR and graphics mods such as RGM, NaturaLux,. Spoiler unsolofran wrote: I have uninstalled it and the occlusion effects continue, in skyrimcustom. Unique DLs-- Total DLs-- Total views-- Version. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. W is an attenuation function. Including the GLSL shaders in the vanilla game would turn off a lot of potential players who either don't have the horsepower to run it, or prefer the simple aesthetic the game comes with. I really like the new ambient occlusion. I've tried using multiply, overlay, darken, saturation and other blending modes for the grayscale layer. Supposedly is only a problem on Xbox and PC, but not PlayStation, and also when using 4K resolution. Currently, I have a material, which I've added two textures to: A color map. So for me this version is not. In real life, such areas tend to block out or occlude ambient light, hence they appear darker. 6. 24th, 2015. Ambient Occlusion. FX section in the Shader Parameters window (decreasing the Color Saturation Day/Night/Interior settings. These enable the Ground Truth Ambient Occlusion (GTAO) feature. But those were quickly pushed to their limits and served only as a stepping stone towards truly. Jump. . View image Uploaded at 20:27 25 Dec 2022 . ENB complex grass settings are not the same. Is there a mod that adds stronger vanilla Ambient occlusion? I'm pretty sure it's an ini setting, and I know it doesn't require skse so if anyone knows let' me know. answered Dec 18, 2021 at 19:54. Subsurface Scattering Shaders for Skins. r. - Added an ingame option to adjust the noise amount of rain reflections. Download: Manual; 0 of 0 Marty McFly. 18 October 2023, 7:38PM. It is merely a texture multiplied on the color texture. Only occurs on fabulous graphics as it relates to the shader. Figure A render of raytraced Ambient Occlusion via our method. The bias should be as low as possible to have shadows on small areas like debris on the ground. zip below. Additionally, "one-shot" ambient sounds like wind gusts and creaking wood will now trigger more. Introduction Ambient occlusion has become one of the standard toolsWhat ambient occlusion and depth of field looks like in custom tilesets. Then add the Ambient Occlusion Node, Color Ramp Node, ad Mix Shader Node, and connect like as below. Sorted by: 1. For better performance, you can go as hard as ~20% of your original resolution, but I. See it for yourself! The switch and intensity sliders are located in the F8 menu. Light Direction & Angle: How They Affect A Scene. It happens in studio as well as the main game. 181. This is display driver mod. Using Subdivision in the Hydra Viewer. $egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. This effect simulates. 1. No Ambient Occlusion = HMBAO Low = Vanilla medium optimized by me Medium = Vanilla High optimized by me. Ambient occlusion is a form of fake shading, that does not depend on the actual lighting of a scene, it is thought of as a non-directional shading. The Ambient Occlusion effect calculates points in your scene that are exposed to ambient lighting. How to bake low resolution objects and avoiding errors. Original upload 13 December 2022 12:54PM. SSAO or Screen Space Ambient Occlusion. Marty McFly. These enable the Ground Truth Ambient Occlusion (GTAO) feature. Per definition. The result is vibrant but darker. May the roads lead you to warm sands. If you use a texture that has SSS enabled you get a bronze line that follows the shadows up close, but it's not needed for the ENB effect anyway. FalloffEnd=300. 3,996. Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. Chromatic aberration. 4. Ambient occlusion is an approximation of global illumination that emulates the complex interactions between the diffuse inter-reflections of objects. This. EVLAS apparently has no performance hit. How to bake from high resolution objects and how to change the quality of the occlusion bake. The purpose is that you can control how much AO each object has. This is provided as an option for snow textures that don't look well with the default UVs. The Ambient Occlusion shader computes how much the hemisphere above the shading point is occluded. Set the in-game ambient occlusion setting to 'High' Uninstallation: 1. Modo also has a render output called Ambient Occlusion, that produces similar results, but does not take surface attributes into account. Open the Preset window/Skies Above/LOAD. 20 players with a low-end PC. This ambient occlusion algorithm operates on the depth buffer of the scene being rendered and associated per-pixel normals. Available "presets" are: Default: Disable Technicolor, Technicolor2 and Vibrance Bleaker: Enable Technicolor Lighter (Realistic): Enable Technicolor + Technicolor2 Lighter (Vibrant): Enable Technicolor + Technicolor2 + Vibrance. The goal of ambient occlusion for volume rendering is to extend the basic absorption and emission illumination model, introducing scattering effects [2], [14]. 0. 1. 2 -) max9 and vray 1. I don't recommend using quality mode tho, decreased my fps by 25%. Showing the difference with ambient occlusion set to quality and off. This can be used for procedural texturing, for example to add weathering effects to corners only. As I said though it can still happen with vanilla settings. I haven't done extensive testing or anything, but that seems to provide best image and performance in my case, and it's advice I see echoed by STEP and. Additionally, it exploits the resulting weights to perform adaptive sampling, based on the importance of. To maintain playable framerates, it is not. Screen-space ambient occlusion [SSAO] and its siblings like Image-Space Horizon-Based AO [HBAO] are some of those techniques that I have a hard time loving. The most BALANCED and. Controls how fast the ambient occlusion fades away with distance in proportion to its radius. Fixed banner & particle lighting issue. For. - Moved Ambient occlusion to the new shading section. Uploaded by. Most of the INI edits were borrowed from theirs. 2. Ambient Occlusion is a shading and rendering technique used in 3D graphics, modeling, and animation. These areas occlude (block out) ambient light Light that doesn’t come from any. ESPFE version available. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's fixed lighting. 4. It's a pretty noticeable degradation in visual fidelity, but if you're struggling to get smooth framerates it can make a huge difference. 0. Crytek came up with a good compromise where the occlusion term is calculated once per pixel. 2 Answers. Ambient Occlusion is a complex and very hardware intensive approach to lighting in a real time rendering such as a game. About this mod. Dahveed. 30-35 FPS in video, but 55-60 ingame on 1920*1200, Core i7@4500 & SLIx480GTX with VSync, 30-40 on single 480GTX-----NEW! NEW beta driver NEW! Adds NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim. Shadowyness: How strong these "bugged" shadows are from 0-100%. Our predicted AO volume is at a resolution of 128 3 and our gures are rendered by ray casting the full resolution volume,First, the issue with ambient occlusion is a limitation of Eevee. 1. - Some things in Shader Options have been moved,. Ambient light (as defined here) is a type of light that affects every piece of geometry with the same intensity. 01-) fixed a bug with crashing target-spotlightsAmbient Occlusion. Below is a description of the mod taken from the Oldrim Page. home Skyrim Special Edition. Scene with Ambient Occlusion. ESP flagged ESL. Nonetheless of its canonical performance, its. For this, use a compositing / layering shader/node that is loaded into the Diffuse Map slot of the V-Ray Material. This will be a noteworthy new feature of ChimeraX, especially if it. - Added an ingame option to adjust the noise amount of rain reflections. For ambient occlusion, you should just be able to bake the ambient occlusion of your object. ini file. Fixed support for PhysicsMod. This makes the sound design of the game feel denser and more "alive". Ambient occlusion maps are supposed to be grayscaled. See the comparison screenshots on. Use Forward when you have few, strong lights (like a daytime scene with just the Sun). Endorsements. MeuhPatate • 1 yr. fSAORadius=175. 1. MeuhPatate • 1 yr. Also perfect for colour grading. By default, the ambient light color (world) is black, simulating midnight in the basement during a power outage. Rename the previously renamed High. It is especially apparent when looking at the ground. Screen Space Ambient Occlusion (SSAO, 스크린 스페이스 앰비언트 오클루전)은 빛의 차폐로 인한 감쇠 근사치를 구하는 이펙트입니다. In the tutorials that I've seen, the ambient occlusion is extracted by connecting the rendered result to the AmbientOcclusion node and then the Camera3D node is connected to it to create the effect. Created by KaptainCnucklz . As first change i moved back the fog distance. I've seen ENB's ambient occlusion recommended over vanilla's more often than not. Just FXAA, AO, DOF+Motion Blur (vanilla is grainy), and Bloom (vanilla is off-putting). The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). Only affect path blocks: This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. The method described is one of many. 185. July 8, 2014. High-Quality Ambient Occlusion. info License: CC-BY. T. Even though the MakeUp Ultra Fast shader doesn’t change the game drastically, it is a great option for Minecraft 1. Fixed misc issues with ambient occlusion. SSAO or Screen-Space Ambient Occlusion was the type of occlusion introduced by Crytek in their revolutionary Crysis. In UE4, the effect is applied to the AmbientCubemap. Mods . GTAO. sao bias [value] - fSAOBias. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. If you are draggin+dropping, make sure you are zoomed out, so that the image is placed exactly in the center. Ambient occlusion takes somewhat of a strong computer to run, and while there are three quality settings (performance, quality, high quality), I wouldn't recommend trying high quality unless you're running a top of the line computer. For Cycles, this is an expensive shader and can slow down render significantly. Anyone familiar with game engines such as CryEngine or Unreal Engine 3-4 SDK would agree, it is a real-time effect. ceferluc. I recommend that you set it at “Use 3D Application Settings” and use the in. This means normal map details will affect the results. The black is good. Pixels which are close together but not coplanar (on the same face) are shaded to simulate soft shadows. Settings from nvidia control panel. (in this order) Following one of the tutorials on Blender Cloud, I set the Ambient Occlusion texture's blend property to Multiply. In your bake options you have 'Selected to Active' enabled. 181. To show what it looks like in custom tilesets, I made a video and uploaded it to Youtube. SKYRIM WITHOUT ENB/RESHADE: This is my perfomance graphics Overhaul with the following mods: Vanilla HDR Stronger Vanilla Ambient Occlusion Obsidian Weathers Fog and Snow Edition (choose your favorite weather mod) LUX This mods THOSE mods will take care of the lighting part. These cookies collect information about how you use our Services—e. The main benefit of GTAO over other screen space. Decrease the extent of ambient occlusion #304. Detailed, painstaking installation for newcomers worried about hecking it up: INI tweaks to make ambient occlusion more intense. Occlusion ambiante ¶. Version History: 11/7/2006 2. No more candles lighting up half a huge room. In-Game disable DOF (Depth of Field) Step 4. Enable the resource pack Enable fabulous graphics Load a world Move. 1. If you're using an ENB then open the enbseries. ago. they work fine together, and considering OR has certain shader effects - and engine modifications - that ENB 0. Thanks my friend. In 2007, Crytek published a technique called screen-space ambient occlusion (SSAO) for use in their title Crysis. Applying that color as ambient will actually darken all colors. Currently, I have a material, which I've added two textures to: A color map. 0 so we can directly use the occlusion factor to scale the ambient lighting component. Especially on bordered window mode. Other Information. then in the weathers Window, go to managed Weathers and scroll through till you see "current or override" and select it. Even for a modest 720p depth-buffer it’s not uncommon to see the SSAO pass shooting up to 4 or 6ms on a X1@768MHz (at the SSAO lowest quality setting): as the radius increases, depth. 2 and 3 do modulation, but produce less a realistic effect. Vivid- No changes Vanilla/True Stroms- No changes All Presets- All ENB presets has a slight adjustment to DOF effect which I added a slight strong Bokeh effect. Empyrean - Reshade (Bijou preset) Stronger Vanilla Ambient Occlusion. Your call though. Ambient Occlusion should be the first or second setting. Gets rid of that ugly black filter on Skyrim. These are my settings I use, which you will need to add to your engine. These values are between 0 and 1. GTAO. Turn off EnablePostPassShader, this makes the saturation go up, but you can lower it in the ENBEFFECT. ». I seen this used in a video called " NO ENB - Skyrim EXTREME GRAPHICS Without ENB, with 9 MODS ", that showcased the. Ambient Occlusion Remapping: Remaps the ambient occlusion map in the green channel of the Mask Map between the minimum and maximum values you define on the slider. Last updated 13 December 2022 12:54PM. AmbientOcclusion: Ambient Occlusion is a technique for creating deeper shadows and overall greater relief on 2d textures. Using this technique, one may see how a character’s light impacts other items. Jump. I tested low and very low presets and see that if I turn mat_bumpmap to 1 by using VERY low mod, this won't turn on ambient occlusion, but australium weapons will look normally. ESPFE version available. Both methods are based on the principle of simultaneously computing the result of all shadow rays for a single receiver point. Stronger Vanilla Ambient Occlusion. ENB's AO has better quality, but is also WAY more expensive performance-wise. Total DLs. The performance and scalability allows almost GI-like scenes in some cases. Ambient Occlusion problem - solved; Ambient Occlusion problem - solved. - Tweaked, changed and added some shader options, which includes, but not limited to:. Requirements. GTAO. I've seen ENB's ambient occlusion recommended over vanilla's more often than not. When cloudy or in chadows it's much darker than vanilla. This is like depth cuing which dims the scene far from the viewer, but instead dims the scene in recesses where light would not reach. The AO pass is a Grayscale image so you need to multiply it with the. You should use mostly default settings for Skyrim Special Edition. 30 kudos. This will be a noteworthy new feature of ChimeraX, especially if it. Below, you can view an interactive comparison that shows a scene with all textures and game elements removed, leaving only the Ambient Occlusion shadowing, enabling an easy comparison. I recommend you render the AO pass and do it in post-production for more control. Put this in your Fallout4Custom. The technology as a. (Will also add small texture transition fixes the same way) Share. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. I recommend that you set it at “Use 3D Application Settings” and use the in. This is the mode of ambient occlusion initially implemented by Crytek at launch. The world would look more solid, and specially NPCs which can look really flat in shadowed areas as they almost dont have AO. This effect approximates ambient occlusion in the current field of view. Mods . Basically a weaker and less detailed version of the vanilla HBAO+. These effects are approximations, but in-game they look pretty good IMO. Hey guys, I’ve been searching days for a solution to this without success. Image information. Shadowyness: How strong these "bugged" shadows are from 0-100%. 181. This effect approximates ambient occlusion in the current field of view. I don’t have that and I do know what your talking about, what I have is that when I turn on ambient occlusion and shadows move places like in a rock what has a lot of shadows, when I move my head the shadow on the left of the rock disappears and a new shadow from the right. r. You must have an ambient light color set as you desire. The shaderpack uses Ambient Occlusion, a rendering technique that simulates the way light interacts with elements and surfaces. ESPFE version available. Vanilla. 2. On the left we have the vanilla screen and on the right we have the one with ambient. Reshade preset for Half-Life 2 Vanilla, significantly increases the graphics quality without weighing too heavily on performance. Unique DLs-- Total DLs-- Total views-- Version. And the lighting distance of candles, torches, and fires has been more realistically distanced. Occurs regardless of the smooth lighting setting. GTAO. ESPFE version available. Vote 0. Previous options to get Ambient Occlusion. Games like Max Payne 3, LA Noire, and GTA V look so much better - for MP3 and LA Noire on the PC, mainly because of the AA and AO. Display options > Hardware renderer > Postprocessing > Ambient occlusion quality: Medium. This mod started as an attempt to improve the performance. Only occurs on fabulous graphics as it relates to the shader. You can achieve the Ambient Occlusion effect in two ways: in real-time as a full-screen post-processing. Default is null. Ambient Occlusion. 2. So, to alleviate any issues just removed the hotkey. Under Ambient Occlusion compatibility insert the flag 0x00000032. (this is a load screen if i disable AO in enbseries the first. Ambient occlusion is a lighting model that approximates the amount of light reaching a point on a diffuse surface based on its directly visible occluders. Ambient occlusion can be rendered as a. See in Glossary (AO) is a feature that simulates the soft shadows that occur in creases, holes, and surfaces that are close to each another. Resolved; Shadowyness: How strong these "bugged" shadows are from 0-100%.